Nintendo’s Next Move: The Wii U
If there’s one thing that those familiar with the video game industry know, it’s that things move quickly. Publishers and developers are constantly competing to produce what they hope will be the next big thing. Nintendo know this, and they have managed to maintain a decent level of success thus far. Their DS and Wii consoles ushered in new eras in both handheld and home gaming, and since it was released in 2006 the Wii alone has sold upwards of 89 million units. With sales finally starting to decline, however, along with the relatively poor performance of their latest handheld, the 3DS, Nintendo must now look to the future. The 3DS may not have done as well as was hopped, but it was nevertheless a bold step forward in the future of gaming technology, and the Wii U marks another – although perhaps in a slightly different direction.
The Wii U is still a way off yet, estimated for release sometime in winter 2012, with an earlier Japanese release probably over the summer. Much has yet to be revealed: the key selling point so far has been the Wii U’s unique controller, which completely revolutionises the concept of a gaming remote. More like a tablet than any console controller to date, the U controller is a large and cumbersome piece of equipment. However, within that chunk of plastic players will have use of not one but two touch screens. Like Sony’s upcoming handheld, the PS Vita, the Wii U controller has a visual touch screen on the front and an additional rear touch pad for added control when gaming. On either side of the main screen is a joystick, as well as standard controls such as arrow keys, shoulder buttons etc. Measuring a whopping 6.2 inches, the primary touch screen will combine with the rear screen and additional buttons to create an entirely new input method, shaking up the interactive gaming experience.
So how exactly will this innovative new controller contribute to gameplay? Building on the link between consoles that Nintendo first attempted (rather unsuccessfully) with the Game Cube and Game Boy Advance, the Wii U controller will directly impact the way you play on your main TV screen. You can play on both at the same time, using the controller to display certain aspects of gameplay from different views or perspectives. You can also switch from the main console to play just on the controller – although this does not make the controller an independent handheld, as it must remain tethered to the console in order to function. The best news is that the Wii U will be entirely back compatible, not only with regards to original Wii games but also all earlier Wii accessories and input devices. Up to for Wii Remotes can be combined with the Wii U controller for an exciting multiplayer mode.
Now, all this may be difficult to process at first, but it’s worth bearing in mind that when the Wii was first released in 2006 many people laughed outright at the thought that it could change the world of gaming as we know it, and look where we’ve ended up on that front. The motion sensor of the Wii was so popular that both Sony and Microsoft felt obliged to release their own versions, respectively the PlayStation Move and the Xbox Kinect. Ubisoft in particular, who have supported Nintendo for some time, are wholly backing the Wii U, as are some surprising big name publishers, offering franchises and multi-format releases that the original Wii missed. Third parties have pledged titles such as Assassin’s Creed, Batman, and Ghost Recon, and when added to Nintendo’s own hard-hitters like Smash Bros. and Zelda, the Wii U looks set to not only build on the success of the Wii but also take it into new territory previously occupied by the Xbox 360 and PS3.
Publishers and developers, although reluctant to adapt major multi-format games for the Wii’s motion controls, were content to make exclusive titles for the console because they had a guarantee that 100% of players had access to the remote. Kinect and Move, on the other hand, were optional extras and therefore less successful. This wasn’t an issue when the consoles were directed at different audiences; the Wii catering primarily to families whilst the Xbox and PlayStations went for older, dedicated gamers. However, the Wii U raises that bar with a powerful quad-core processor (similar to that which powers the Xbox 360) and HD graphics that are rumoured to exceed the limits of all predecessors, making it more of an all-round machine. With additional features including a camera on the controller allowing direct video calling, a web browser in which the controller screen can zoom in and focus on specific features, and of course the ability to share media between controller and TV, Nintendo are taking things to the next level with their second generation Wii.
So what do you think of Nintendo’s plans? Check out the video below to see the full Wii U trailer as debuted at E3 earlier this year.
- Kat Humphries
Sources and further information:
Ubisoft CEO: ‘We Think Wii U Will Be Successful’ – gamasutra.com
Wii U: first hands-on with Nintendo’s new console – guardian.co.uk
Introducing Wii U – e3.nintendo.com








